Adam Rotmil
Consumer neurotech · 0→1

Client
Wild Brains, now Atlas
Role
Lead designer
Stage
Seed round
Platform
iOS
Inside the product

Built from the original anatomical view. The motion is illustrative, not measured brain activity.

Summary

A wearable that reads your brain, and an app that trains it.

My role

Lead designer from discovery through definition: the initial UX and research, the original UI and the investor pitch deck, working directly with the founder and a small engineering team.

A man in profile, chin on his hand, wearing the original Wild Brains prototype: a small black sensor that sits behind the ear
An early device prototype, 2022

Outcome and scope

Seed round, which the research, UI and pitch deck I designed helped secure

Screens designed end to end, from onboarding to daily activities

Brain metric dimensions defined for the app

Discovery through definition

From the first questions to a product investors could see.

  1. Listen

    Generative interviews

    Stimuli put choices in front of people: a single metric that sums it all up, or graphs you can interpret for yourself. Would you post a score like this online?

    Two interview stimuli: which is easier to understand, a single score or graphs; and would you post screenshots like these online
  2. Imagine

    My storyboards

    Brian, the quantified self, wants to become “the best possible version of himself.” His storyboard follows him before, during and after the headband: a friend’s video, the device arriving, a daily track, a beta test team.

    Storyboard panels: Brian adjusts his lights for sleep, a friend’s message, the box arrives, his brain on the phone, a daily challenge on a run, joining the beta
  3. Map

    A site map

    Today’s feed at the center. Personalized activities, brain insights and notifications one level down, and every completed activity leading back to personalized activities.

    The original site map: log-in and sign-up, onboarding, today’s feed, then activities, brain insights and notifications
  4. Connect

    A service blueprint

    Passive brain monitoring and behavioral health, future state: the storyboard’s moments lined up against the screens they need, from discovery and conversion to onboarding, assessment and continuous monitoring.

    The original service blueprint: storyboard panels across the top, phases, screens and heuristics below
  5. Pitch

    The investor deck

    Research, the original UI and the pitch deck I designed put a concrete product in front of investors.

What we learned

More than a better score.

Generative interviews · Product discovery

  1. 01

    What would you want to understand?

    Interviews explored anxiety, everyday triggers, joy and personal goals. The person’s context came before the metric.

  2. 02

    A number, a pattern, or guidance?

    A single score, detailed graphs, or language that could guide an action: different ways to understand progress.

  3. 03

    What is worth sharing?

    A high score, better focus, or improving sleep. The contrast helped us look past performance for its own sake.

The flow

From a first goal to a daily path, in five phases.

The phases are the original flow’s own. A new user sets a goal and answers questions; a returning user logs straight in to the daily path.

Onboarding
Assessment
Ya Brain!
Activities to Do
Walking the Path
Introduction: the wildbrains wordmark, Start now and Log inIntroduction
What is your key goal? Better daily performance selectedPrimary goal
Which activities would you do? Select all that applyActivities
Designing your personalized plan, 56% completeYour plan
Day 01 benchmark: a 76% confidence score and what the reading meansBenchmark
Three ways to read itAnatomical, radar and rings: explorations, not a sequence.
Day 01, Creative Activity: 10 minutes, focus and creativityDaily activity
This is your brain on creativity, with the brain insight from the activityBrain on creativity
Hey Brian: the next best action, confidence and focus timeDaily dashboard
Start nowLog inLet’s do itStart an activityStart Activity

Condensed from the original Simplified Flow in Figma. Every screen is an original export; the tags are the buttons that move a person on.

Your brain

Turning neural signals into something you can feel.

The core design challenge: how do you make brain data legible to someone who isn’t a neuroscientist?

The radar chart works for an at-a-glance profile, the 3D rendering creates an emotional connection, and bars support comparison across sessions.

Inside the original app

Original screens from the iOS app. The tour plays on its own; tap the phone to take over.

  1. The assessment asks about goals, daily rhythms, self-perception and activities someone enjoys, so the plan has a reason to be personal.

  2. A creative challenge gives the product a purpose beyond monitoring, then returns feedback in the context of what you just did.

  3. Original explorations, not a sequence: an anatomical view with a bar for each dimension, a radar of the dimensions together, and a compact overview.

A simple invitation
01 / 17 · Goals

A simple invitation

Outcome

It wasn’t just a device. It was a daily habit.

The work that
became Atlas.

The research, original UI and pitch deck I designed helped secure the seed round. The company went on to launch as Atlas in 2026.

Excerpt from the Atlas launch film: a person lit by a band of light across the eyes, ending on the Atlas logo

Launch film by Atlas ↗ (2026), the company’s own work.

Credits

Role
Lead designer, discovery through definition
Work
Initial UX and research, original UI, data visualization, investor pitch deck
Worked with
The founder and a small engineering team
Platform
iOS app and EEG headband
Stage
Seed round
Launch film
Atlas, 2026

The brain motion on this page is presentation over the original anatomical design, not measured activity. The storyboards are my own, drawn during discovery as scenarios, not outcomes.

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